LEVEL 2 CREATIVE MEDIA 2026
GROUP A | GROUP B | GROUP C
Dudley College is proud to offer a range of Level 2 Creative Media courses designed to equip students with the practical skills and knowledge needed for a successful career in the media industry. Among these offerings is the Level 2 Diploma in Creative Media Production and Technology, which provides comprehensive training across various media disciplines.
We hope you enjoy this gallery of work from this year’s Level 2 Creative Media students at Dudley College of Technology.
GROUP A
Mohammed Ahmed
For this project, I chose to tackle all four elements to challenge myself and allow for complete creative freedom. My primary objective was to step out of my comfort zone to develop my existing skills in Blender while mastering entirely new techniques.
Throughout the process, I experimented extensively; for instance, I utilised the Grease Pencil tool to give 3D objects a 2D, illustrated appearance and to emphasise a highly artificial aesthetic. I also pushed myself to adopt tools I had previously avoided, setting my ego aside to grow as a digital artist.
While I initially attempted to animate the projectโwhich was an incredibly fun learning processโhardware limitations unfortunately meant I could not render the final animation. However, I successfully taught myself how to build immersive scenes for each individual asset.
Driven by a desire to explore new technical territory, I also learned how to build custom shaders to achieve my final, highly stylised look.





Dwaine Bauwise-Haywood






Demi Bourne






Donique Clarke-Mason
Freya Cook






Alan Czerwinski
For this project, I chose to focus on medieval-era weaponry, drawing direct inspiration from my previous work. I wanted my models to embody the element of fire, representing themes of aggression, power, and destruction. To convey this, I utilised sharp, jagged edges and bold, imposing designs. My ultimate goal was to ensure the weapons felt intense, dangerous, and infused with heat energy.
To design and model the assets, I primarily utilised 3D modelling techniques such as extruding, mirroring, and loop cuts. I then used timeline editing tools to bring the models to life through animation. I focused heavily on shaping the weapons to strike a balance between creative fantasy and grounded realism.
While I attempted to integrate fire effects, I found the process technically challenging and could not fully realise my initial vision for the flames. As I had limited access to tutor support during this phase, I relied on peer review, seeking constructive feedback from my classmate, Mohammed, which proved incredibly helpful in refining my work.
Overall, the animations were successful, the core design is strong, and the models effectively communicate the theme of fire. If I were to revisit and improve this project, I would dedicate more time to mastering realistic fire simulations and further develop my shading skills to achieve a higher-quality finish. While my core concept remained consistent throughout the project, I continually refined the details in response to the peer feedback I received.





Rhyley Davis



Leah Davies
I chose the element ‘Earth’ because I wanted to create a short film that shows the beauty of Barbados. The meaning of my work is to show the culture and what you can get up to in Barbados. The techniques I used included different shot types, such as long shots, close-ups, and medium shots. The lighting was bright and sunny, which connotes the happiness that Barbados brings to you.
I used a range of different editing techniques, such as the cutting tool and adding text. I also added music from Pixabay and a range of transitions, which I did using Premiere Pro. From this project, I have learned how to successfully create a film by using a range of editing and filming techniques, so that my audience can get an insight into the beauty of Barbados and the culture behind it.
Jana Edwards






Meredith Holland






Josh Moseley




Martins Oliobi Omali
Tanesh Patel
For this project, I chose to explore all four elements to challenge myself and create a diverse range of 3D models. I represented this theme by designing and modelling unique weapons for each element in Blender.
This approach provided me with a solid foundation in 3D modelling basics, which will be highly beneficial if I pursue further studies in this field. Throughout the creation process, the UV Editor became my most frequently used tool, allowing me to accurately texture my assets.
I also acquired several new technical skills, such as mastering the Knife tool to carve intricate shapes and closely replicate my reference images. To improve my workflow in the future, I aim to expand my technical repertoire and rely on a wider variety of modelling tools beyond just the Knife tool.





Jack Terry
For this project, I chose to focus on the elements of water and earth, as they are the fundamental components of our planet. I represented these themes in my photography by capturing vast bodies of water alongside both sweeping and intimate natural landscapes.
My ultimate intention with this body of work is to inspire viewers to step outside and actively interact with the natural world. I am highly satisfied with the editing process across the collection, particularly with the ‘lonely tree’ and the black-and-white cat photographs, which remain my two standout favourites.
Throughout the creation of this project, I learnt the importance of connecting with my immediate surroundings rather than being solely focused on my phone or camera lens. This shift in perspective allowed me to truly live in the moment.
Furthermore, constructive peer review from my classmates (Jana, Euan, and Rhyley) was instrumental in elevating my work. Gaining outside perspectives helped me refine my final pieces to ensure they resonate with a much wider audience.






GROUP B
Kinzah Ajaz
I created a short film based on the elements of water and earth, focusing on the immense power of nature and the beauty of its capabilities. I chose this concept because it deeply interested me, and I found myself flooded with creative ideas for various shot types and camera angles.
Water and earth were the elements that stood out and inspired me the most. I was drawn to the idea of producing a piece that was calm and soothing on the surface, yet held a much deeper underlying meaning.
During the editing process, I incorporated audio elements such as music and sound effects, alongside smooth transitions between clips to ensure the visual narrative flowed seamlessly. I utilised these transitions intentionally to prevent the final edit from feeling plain or unengaging.
While I successfully completed my film project and efficiently organised all my assets within my project folders, I did submit the final piece slightly past the deadline.
Moving forward, improving my time management and keeping closer track of production schedules will be a primary focus for me, as this project was submitted three days late. Additionally, in future projects, I will actively seek out peer feedback during the editing phaseโan invaluable step that I missed this time around.
Archie Byfield
I made these images because I’ve always wanted to take photos for a business and wanted to produce high-quality content for them. Having the experience and the ability to replicate this has been a dream.
Earth has inspired me for this one. I like how the Earth is different anywhere you go. Mountains peak up, caves lead to the abyss, and every hill is different. It’s like a drag path. I love how everything has its own personalityโhow trees grow their leaves back in spring, and flowers bloom. Everything is like a cycle.
I have used multiple techniques, using a drone to get aerial shots of places that nobody else can get. Having that view from above is something I really like; it gives this zero-gravity effect to the image and makes everything feel like it’s out of this world.
I feel that the photoshoot went well, and some parts of the editing went well. I really enjoyed taking the drone shots because itโs a hobby of mine, and I just like flying it around seeing different angles of the places I am in.





Aaliyah Christine Gordon
My work explores the relationship between nature and people. I used high angles, filters, and professional editing to give it a summery feel. It presents a simplistic short film about a young couple exploring nature in the summer; the mood and the vibe represent the movie as a whole. The significance of the ‘Earth’ element brings my project together, as it represents how I feel towards the earth and how it reflects my personality.
The techniques I used were high-angle shots, establishing shots, and medium eye-level shots. I used these techniques as I wanted to try something new while filming and practice my camera skills. Some of the things that went well were that we worked well in a team, and each of us participated in the lighting, directing, and audio.
The meaning of the whole project is to bring people together and encourage them to enjoy their surrounding national parks, which can boost their mental health and well-being. My inspiration for the project was David Attenborough. He is a famous TV presenter who makes documentaries similar to the product I’m making, and being inspired by him made me use similar camera work and techniques to those his crew uses.
Islam Al Haj Hamoud
I made a short film inspired by the four elements. While they are all important, I chose to focus on just twoโFire and Waterโso I could explore them clearly. I really liked the contrast between them, using fire to represent anger and water to represent fear. I portrayed water through rain and fire with a lit candle, trying to create an overall cosy vibe.
My original idea had to change when the weather didn’t cooperate; it wasn’t raining, and I didn’t have time to wait. To complete my film, I found some inspiring stock clips on Pexels to fill in the gaps.
The project really helped me focus on my editing skills. The process went smoothly, and using techniques like transitions, music, and sound effects made the final piece much better.
In the future, I will try to manage my time better and always have a backup plan ready in case my main idea doesn’t work out, ensuring I can submit my work on time.
Nicolas Latka
For this project, I created ‘light painting’ photography linked to the element of fire. I chose this technique because light painting is a process I thoroughly enjoy and wish to explore further. While fire was my primary inspiration, I also considered exploring water, given its vital importance to the Earth.
Technically, I utilised adjustment layers in Photoshop to manipulate the colours in my photographs and experiment with different visual outcomes. The shoot was highly successful; the light painting effects turned out exactly as I had envisioned, and I managed to capture unique, varied patterns in every single frame rather than repeating the same shapes. I am also very pleased with how the final colour grading enhanced each image.
To improve my work in the future, I would experiment with a much broader colour palette. For this project, I primarily stuck to traditional fire tonesโred, orange, and yellowโwith only a couple of exceptions where I introduced green. Additionally, I aim to develop my Photoshop skills further, allowing me to work more independently rather than relying on others for technical support.
My overarching intention was to represent the dynamic nature of fire through the medium of light painting. After researching numerous images online, I was driven to create my own interpretations. My primary influence was the artist Michael Bosanko, whose spectacular light painting photography heavily informed my approach. All final pieces are entirely original, consisting of my own primary photography and post-production editing.
















Tyler Martin
The name of my project is New Perspective. My intention was to take a subject which in this case is a pool of water at Baggeridge Park, and take it from different perspectives and styles to symbolise how our experiences as individuals make us view the world in a different way.
My inspirations for the project was the Japanese photographer Toshiya Shibata and the British photographer Adam Bunten. I was also inspired by the aesthetic physical era and how I remember things looking from when I was a kid. I used that particular one in my landscape ones. And I used the general sense of black and white photographers for the portrait sides.
For production I used a DSLR camera with a wide lens and I used the landscape method for the first three camera shots and then use the portrait for the rest. I then used Photoshop to intensify what was already present in the photos.
For example, with the landscape ones which were already intended to be vibrant, I used filters and adjusted the hue and saturation to make them much more saturated in the greens. I also used stuff like the burn tool to make the clouds a bit more darker than they were to make them stand out more. I then used the other way to make the portrait ones appear darker than they were.






Ben Middleton
For my final major project, I decided to create a holiday video advert establishing some destinations tied to the four elements. The reason for doing this is because I want to showcase to the audience the positive aspects of the elements during the holiday season. The elements that inspired me the most would have to be all four of them.
A technique I utilised was an orange filter I applied to the Tiede volcano and African safari sections to reflect the hot climate these locations are in. One aspect of the project that went well in my opinion, would have to be the information I incorporated into the holiday location sections. A section of the project that could have been improved would have to be the non-capitalisation of certain words in the holiday location sections.
One idea I’d like to go in-depth with would have to be the information video idea. I was going to discuss the negative aspects of the elements, such as natural disasters. This was changed because of the depressing themes that idea presented. An industry professional who influenced me would have to be Wong Kar-Wai. He utilized the fire elements using a candle that was on the dining table to represent the connection the characters have in this screenshot of that scene.
The piece of feedback that helped shape the final product was Codyโs feedback, which he gave me on Tuesday, 24th March 2026. He mentioned to me that Jet2 Holidays doesn’t offer flights to the USA or Australia.

Oliver Nicholl
For my Final Major Project, I made three scenes in Blender, each representing one of three of the four major elements: a volcano to represent fire, a forest to represent earth, and islands of clouds to represent air. I chose these specific models for their respective elements to represent certain things typically associated with them.
Fire (the volcano) stands for anger and destruction. Earth (the forest) stands for life, as shown by the cabins dwelling inside. Air (the cloud islands) stands for freedom, as shown by the cabins atop each cloud, living free from the worries below.
I used a variety of tools during production, including scaling my objects to accurate sizes, extruding faces and points, rotating objects, subdividing objects, the Knife tool, merging vertices at the centre, the Screw modifier, the Skin modifier, the Simple Deform modifier, the Volume to Mesh modifier, adding HDRIs to my scene, sorting my assets into different scene collections based on element, and duplicating objects with Alt + D. One tool I really enjoyed using was โmerge vertices at centreโโusing this, I learnt a quick and easy method to make trees.
The general production of my project went smoothly with almost no issues. The only issue that came up was having to give up on making my originally planned fourth scene. Other than that, everything went well. If I had the chance to make this again, Iโd like to try and incorporate my scenes all into one, as well as include my fourth planned scene.





Dylan Norton






Camran Perera






Jack Pitt
I made a 2-minute short film about the four elements so I can visualise each element in different contexts. All four elements, water, fire, earth and air, really inspired me because we are made up from these elements.
I used simple dissolves because that’s how we transition from one context to another in film, and dynamic typography in After Effects to make the video more appealing to the audience. My usage of video editing software and After Effects went outstanding as I put a lot of effort into my production.
Next time, I would make a longer version of the video and take more original footage myself. How my final piece of work differentiated from the storyboard is that I was originally going to put in the star signs into their associated element chapter cards, but I chose not to and instead put in the slogans formatted like this: โcan be as [ADJECTIVE] as…โ, and some clips not seen in the storyboard were replaced with something different, like a beach in Cornwall instead of Blackpool.
Additionally, the canal scene was replaced with a river in Trentham Monkey Forest and swapped it around with the pond scene, filmed at Bumble Hole.
Matthew Slater
I made a scene freeze-frame inspired by the animated series Lego Ninjago. The elements that inspired me are fire, water, and air. The techniques I utilised included using a camera to make the perspective consistent and keeping the scale in mind.
I think that the models came out well, and the final freeze-frame scene looks good. The detail that I added to the ship seemed to transform it from just any normal boat into the Flying Bounty.
Given another chance, I would have improved the more minor details within the project. My idea changed slightly from making a couple of simple designs to making a few more complex and unique designs.
My area and characters were based on the real character and level design from the show. I got some feedback and then changed how it all came out, which made it seem much more realistic.





Cody Smith






Steven Williams
For my Blender project, I made four weapons and a boat to represent the four elements. I was inspired by all four elements (water, fire, earth, and air), and I made various things for them all. The techniques that I used included loop cuts, the Knife tool, and adding shapes and reference images.
The things that went well are the actual bases of the 3D models that I created. The thing that I struggled with was the dragon heads on my models, as it required quite a lot of trial and error. The thing that I would improve for next time is the detail of most of my 3D models; some parts of them don’t look as detailed as they should, as I thought I didnโt have enough skill to complete them down to the exact level of detail they were supposed to have.
My intention in the project was to include enough detail to get at least a Pass or a Merit grade, and maybe a Distinction, as I wanted to do as well as I could at my current skill level. My inspiration for my models was the show Ninjago, which I really enjoyed watching as a kid and is also related to the four elements. I produced my work by using various reference images and a few online models to base my designs on, creating them inside of Blender.




GROUP C
Adam Abraham
My favourite technique to use in Blender is the tracing tool. I find it very intuitive, and it significantly helps me improve my skills within the software. The hammer was my most successful asset, especially when I used material nodes to texture it and give it a highly realistic finish.
However, I would like to improve my castle by adding more detailed texturing to increase its realism and visual clarity. I changed my mind about the castle’s design a few times. Initially, I planned to keep it basic and low-poly to avoid any difficulties during the modelling process.
A major professional influence for this project was Hidetaka Miyazaki, the director of Elden Ring. The incredible detail he puts into his game environments inspired me to go much more in-depth with my own designs.
Finally, peer feedback really helped shape my final piece, particularly regarding the castle. The person reviewing my work was impressed by the modelling and texturing, but they pointed out some issues with the proportions. This prompted me to go back and adjust the scale, and overall, the project went very well.





Daniel Adams
I have completed five 3D models in Blender: a trident, a castle, an island, a submarine, and a clownfish. I chose these specific assets because they each have a unique meaning and purpose. For example, the trident represents power as a weapon both in and out of the water; the castle serves as an underwater habitat; the submarine acts as underwater transport; the clownfish symbolises marine life; and the island represents an environment entirely surrounded by water.
Water was the element that inspired me the most, as it really stood out and immediately sparked ideas for me.
During the modelling process, I found Boolean modifiers incredibly useful for cutting holes into shapes. I also joined faces together using multiple cuts to achieve smooth, curved surfaces on my models. Ultimately, the project went very well; I was successfully able to create detailed, low-poly assets that all perfectly captured the theme of water.





Abdullah Alokozai






Jack Cox






Maison Edwards




Brandon Foster
The purpose of my designs is to explore my chosen element, air, drawing inspiration from air-based video game characters. I chose this element because it aligns with my zodiac sign. Air can represent lightness, movement, and spirituality, and it is often visually depicted through clouds and wind. It can also symbolise freedom and the unknown.
Throughout the years, air has been utilised in so many different ways across entertainment. For instance, physical games like air hockey rely on it to function, while movies, television series, and video games frequently feature it as a superpower.
While the air element has been used in a multitude of exciting ways, reflecting on my own work, I think I could have improved the level of detail to create better-looking designs overall. In the future, I will aim to spend more time refining the designs as a whole.





Jac Hickman







Ella Mcnaney





Holly Walker






Kayle Wood
I chose to photograph fire because its warm colours evoke feelings that are simultaneously relaxing and powerful. Fire represents a duality of positive and negative forces; it stimulates plant growth and maintains ecological balance, but it can also cause atmospheric pollution, water contamination, and pose hazards to life and property.
This element inspired me through its symbolisation of personal growth and change, burning away the old to make space for new beginnings. It also embodies passion, energy, and enthusiasm, often igniting feelings of inspiration.
For my photography techniques, I experimented with various angles and lighting sources. Changing the light sources helped to make the pictures look more realistic, while adjusting the angles ensured each shot felt unique.
The standout parts of this project were taking the photos and editing them exactly how I envisioned. During the editing process, I experimented with different techniques, such as dimming the lighting to see how it affected the mood.
In hindsight, I might have chosen nature over fire, as it offers a wider variety of photography opportunities.
My ideas evolved throughout the project as I thought critically about my colour grading and workflow. I took the time to carefully test each editing tool and technique, deciding which ones best fit the visual style I was aiming to achieve.

